Anime Zero value list: what your rewards are actually worth
Not every Roblox game has trade values, and this is not one of them. What Anime Zero does have is a set of five reward currencies with wildly different real worth — which is what this page ranks.
Does Anime Zero have a trading value list?
No, and any page that gives you one is making it up. A value list in the Pet Simulator sense requires a trading system: two players swap items, and the community converges on a price. Anime Zero has no player-to-player trading. Weapons are pulled from the Arsenal with spins, they are bound to the account that pulled them, and there is no mechanism to move one anywhere else.
So there is no exchange rate to publish, no demand curve to track, and no reason a "Cataclysm value" could ever be stated as a number. If you land on a page quoting Anime Zero trade values, that page has recycled a template from a different game — which, as it happens, is exactly what one large code site did when it listed an Anime Zero code that never existed.
What does hold value is your stash. Codes, the group reward and the daily cycle all pay out in the same five currencies, and they are not interchangeable: 21,000 Gems and 2,833,844 Coins look like similar numbers until you find out that Gems gate evolution and Coins mostly buy cloth.
The five Anime Zero reward currencies, ranked
The weighting column is our own ranking heuristic, not a community standard and not a developer figure. It is here so you can see the reasoning and disagree with it.
| Reward | Weight | Why |
|---|---|---|
| Lucky Spins | 5 | Pull from a pool that cannot produce an Epic, so every spin is a Legendary or better. The scarcest combat currency in the game. |
| Trait Rerolls | 3 | Reroll one trait. No pity floor, no level gate, and the only reward that improves a weapon you already own. |
| Gems | 2 | Gate weapon evolution. Codes hand out far fewer of these than they do Coins, which is what makes them disproportionately valuable. |
| Coins | 1 | The bulk currency. They buy crafting materials and little else, but you need a large pile of them and codes supply one. |
| Rolls | 1 | Ordinary Arsenal rolls. The only reward type that can produce an Epic, which is exactly why it ranks alongside Coins. |
Read the weight as "relative to one Coin". Under this ranking a single Lucky Spin is worth five thousand Coins. That sounds extreme until you compare it with the shop below, where 150,000 Coins buys you exactly one Magic Pendant.
The only published prices in the game
The crafting material shop is the one place Anime Zero puts a number on anything — which makes it the best available yardstick for what a Coin is worth.
| Material | Rarity | Price | Daily stock |
|---|---|---|---|
| Fine Cloth | Common | 2,500 Coins | 10 |
| Shinobi Scroll | Common | 2,500 Coins | 10 |
| Mana Feather | Epic | 10,000 Coins | 5 |
| Eyeball | Epic | 10,000 Coins | 5 |
| Cursed Finger | Legendary | 40,000 Coins | 2 |
| Tech Component | Legendary | 40,000 Coins | 2 |
| Magic Pendant | Mythic | 150,000 Coins | 1 |
Two things fall out of this table. The first is the price ladder: a Common material costs 2,500 and a Mythic material costs 150,000, a sixty-fold gap, which tells you how the game prices rarity across the board. The second is the stock limit. You cannot simply buy your way through an evolution requirement — the shop restocks on a timer and caps you at a handful per day, so the Coins are only half the constraint.
Seven materials appear in the shop. Others show up in recipes without a listed shelf price — among them Sun Core, Broken Blade, Forbidden Fruit, Soul Fragment and Waves Core — and those have to come from dungeon drops or the crafting Convert tab instead. A pile of Coins will not help you with them.
What Gems actually gate
Gems are the reward people underspend, because the thing they buy is invisible until you have a weapon worth evolving.
| Weapon rarity | Gems to evolve |
|---|---|
| Epic | 200 |
| Legendary | 750 |
| Mythic | 1,250 |
| Arcane | 1,750 |
| LYTH | up to 10,000 |
Evolution is what unlocks a weapon's ultimate, and the ultimate is usually the largest single source of damage in a rotation — so an unevolved S-tier weapon is not really an S-tier weapon yet. That is the case for treating Gems as the second-most valuable reward on this page: they are the toll on the gate between having a good weapon and having a finished one.
The current codes hand out 21,000 Gems in total, which covers the Epic tier several times over, the Mythic tier once, and does not reach the top of the Arcane or LYTH range without help. The free Anime Zero rewards page has the single largest Gem grant in the game — it comes from an NPC, not a code, and it has no level requirement.
How to value a code before you claim it
- Check the level gate before anything else. A 1,000,000 Coin payout you cannot reach is worth zero today. Our main Anime Zero codes list badges every gated code.
- Weight the rewards, do not add them up. A code giving 250,000 Coins and no spins is worth less than one giving 500 Lucky Spins — Coins buy materials, spins buy weapons.
- Favour Trait Rerolls if you already have a good weapon. Rerolls are the only reward that improves something you own, and unlike spins they carry no pity system and no gate.
- Claim the no-level codes today. 23 of the 29 active codes have no requirement at all. There is no reason to leave those sitting.
Where a code's rewards are disputed between sources we show the figure the majority report and flag it on the card. For why a Lucky Spin outranks a normal Roll so heavily, see the Anime Zero pity system; for which weapons are worth spending any of this on, see the Anime Zero tier list.