Anime Zero tier list: best weapons, traits and accessories
All 14 weapons in the current pool, what each one actually costs you in odds, and the build worth spending your code rewards on.
Every Anime Zero weapon and its summon odds
Anime Zero shows no rate table in game. These odds come from the per-weapon figures community trackers publish for the current pool, and they add up to roughly 100% for both roll types — which is a reasonable sign the source table is the real one. It is still not a developer-confirmed number.
| Weapon | Rarity | Normal roll | Lucky Spin | Summonable |
|---|---|---|---|---|
| Rubber Man | Epic | 26.29% | — | Yes |
| Cosmic Warrior | Epic | 26.29% | — | Yes |
| Thunder Prodigy | Epic | 26.29% | — | Yes |
| Twisted Agony | Legendary | 8.41% | 42.16% | Yes |
| Kings Gambit | Legendary | 8.41% | 42.16% | Yes |
| Lights of Divinity | Mythic | 1.4% | 4.82% | Yes |
| Dragon Eclipse | Mythic | 1.4% | 4.82% | Yes |
| Immortal Sovereign | Mythic | 1.4% | 4.82% | Yes |
| Cursed King | Arcane | 0.04% | 0.4% | Yes |
| Divine Emperor | Arcane | 0.04% | 0.4% | Yes |
| Mochi Commander | Arcane | 0.04% | 0.4% | Yes |
| Cataclysm | LYTH | 0.005% | 0.01% | Yes |
| Shadow Monarch | LYTH | — | — | No |
| Flame Director | LYTH | — | — | No |
Mochi Commander and Shadow Monarch are not obtainable from the Arsenal summons at all. Note the Epic row: all three Epic weapons are listed at zero odds from a Lucky Spin, which means Lucky Spins cannot produce the bottom tier. That is worth understanding before you spend any — the Anime Zero pity system breaks it down.
The Anime Zero tier list
Tier assignments as published by games.gg for the current update. A tier list is an opinion, so we attribute it rather than dress it up as a measurement — the odds above are the part you can check.
| Rank | Rating | Weapons |
|---|---|---|
| S | Meta | Cataclysm, Flame Director, Cursed King |
| A | Very good | Immortal Sovereign, Dragon Eclipse |
| B | Decent | Divine Emperor, Lights of Divinity |
| C | Mid | Kings Gambit, Twisted Agony, Rubber Man |
| D | Weak | Cosmic Warrior, Thunder Prodigy |
Left off that ranking: Mochi Commander and Shadow Monarch. The first is not obtainable through summons, and the second was added to the game after the tier list was written.
Why the top tier is the top tier
The gap between S tier and everything below it is not really about damage numbers. Cataclysm is reported to carry damage immunity across all of its moves, which turns a glass-cannon weapon into one you cannot be punished for using. Flame Director is reported to have invulnerability frames on every move as well, and an ultimate that can remove a boss outright when it is paired with the right trait. Cursed King is the strongest weapon that is not LYTH rarity at all: fast slashes, wide fire bursts and domain control, for Arcane-tier odds that are forty times more reachable than a LYTH pull.
That last point is the practical one. A Cursed King sits in S tier at roughly 0.12% on a Normal roll. Cataclysm sits in the same tier at 0.005%. Chasing a LYTH first is the single most common way players waste an account's worth of spins.
Immortal Sovereign and Dragon Eclipse hold A tier as the best starting targets, and both are Mythic — comfortably reachable with the 3,572 Lucky Spins the current codes hand out. Dragon Eclipse is also reported to carry one of the better damage-boosting titles, which matters for the build below.
Traits worth rerolling for
Traits are the reward the codes hand out most of — 2,889 Trait Rerolls across the current list.
| Trait | What it does |
|---|---|
| Supernova | The general-purpose damage trait: reported at +24% Damage, +20% Attack Speed and +12% Cooldown Reduction. It improves every part of a rotation at once. |
| Deadeye | The critical-hit alternative: reported at +20% Damage, +5% Critical Chance and +50% Critical Damage. Cheaper to reach than a full Supernova setup and it lands within range of it. |
| Hunter and Bloodlust | Reported as the next tier down from Supernova. Worth keeping while you reroll. |
| Power | The plain damage trait. It is the correct early-game choice because it costs almost nothing and works on every weapon. |
| Fortune | A drop-rate trait rather than a combat one. It pays for itself if you are farming evolution materials, and does nothing in a boss fight. |
Trait names are as they appear in game. The percentage values are the figures published by community trackers; hover the trait in your own inventory to confirm the roll you actually have.
Accessories and the max-damage build
Blast Archer Crown (Mythic)
Reported at +20% Damage and +7% Cooldown Reduction — the single best accessory for raw output, and the hardest to get.
Sunglasses (Epic)
Reported at +3% Damage, +11% Critical Chance, +5% Coins and +4% Health. The budget answer to the Crown, and far easier to craft.
The full damage setup stacks small bonuses rather than leaning on one stat: the Attack path of the skill tree for roughly +60% Damage, the Critical path for about +15% Critical Chance, then Supernova, then Blast Archer Crown, then the Flame Director title for a further +15% Damage and +5% Cooldown Reduction, and finally an evolved weapon so your ultimate is in the rotation at all.
Swap Supernova for Deadeye and the Crown for Sunglasses and you land close to the same output for a fraction of the cost — around 31% Critical Chance in total, which is enough for the critical damage to matter over a long boss fight. Start there and upgrade accessory by accessory.
Weapon pair bonuses
You carry two weapons, and specific combinations grant an extra stat bonus on top of their own kits.
| Pair | Bonus |
|---|---|
| Sukuna + Alucard | +10% Damage |
| Luffy + Shanks | +15% Max Health |
| Goku + Killua | −10% Cooldowns |
| Juuzou + Nagumo | +20% Ultimate Charge |
| Guts + Saber | +5% Damage, +8% Max Health |
| Miyabi + Saber | +8% Speed, −5% Cooldowns |
| Any other pair | +5% Damage |
Pairs are listed the way the community tracker publishes them — by the anime character each weapon is built around. The in-game Arsenal tooltip is the authority for the bonus on the exact pair you own, so check it before you reorganise your loadout around a number here.
How to use this tier list
Two things follow from the tables above. First, spend your Lucky Spins rather than hoarding them — the pool cannot give you an Epic, so a Lucky Spin never rolls worse than Legendary and there is no bad outcome to wait out. Second, target an Arcane or Mythic weapon before you target a LYTH; the odds column makes that argument on its own.
If you are short on spins, the free ones come from three places: the working Anime Zero codes, the permanent sources on the free Anime Zero rewards page, and the daily cycle. And if a code refuses to redeem while you are collecting them, that is almost always a level gate rather than a dead code — the redemption guide covers it.